![]() You could release it now or in the future, and it wouldn't make a difference.If it gets canceled, it will annoy us, but we'll get over it. He even said that the current priority is FP2 and not FP1 DLC.Ĭlearly, working on it at this point is costly and onerous and your team doesn't want to do it. Going forward on this isn't going to accomplish anything but making you miserable. Later in the thread Strife goes into how Kickstarter obligations are the only thing keeping the work on this DLC going. That would be a bit of a mess and a hassle for you and for the players, especially if you want to bring those to consoles. For starters, your team is considering making each of the currently missing DLCs a separate game. Given Strife's State of the DLC post 2 months ago, I don't understand why you feel that the FP1 DLC is going to be or should be finished at all. So don't say the new engine is a cure-all for issues in FP2, because that's never true. ![]() It may be easier to program for and make a better game, but it's always a risk. You have no idea yet what hurdles you're going to run into with the new engine. Maybe the FP1 engine wasn't easy to work with, but you'd at least know what difficulties to expect. ![]() You would face fewer surprises if you stuck with the same engine for FP2. Is that supposed to make people believe that you're not going to find new issues and bugs and difficulties now that you're switching to an entirely new engine? If anything, that's going to create more of them or at least different ones. You're switching to a new engine for FP2. No amount of wordsmithing will change that, alright? Own it. They're over a year late from estimate, or more. Given how the DLC has gone with FP1 (You've released Milla Adventure mode and that's it), it's not premature at all. And continuing to work on it may be a mistake that hurts you and hurts FP2. ![]()
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